You'll also be able to get supply drops (these are basically loot boxes) in the HQ to augment your gear and loadouts. From here players will be able to socialize, show off their gear, and even practice combat. This should encourage better team composition.Īs a meta-level change there is now a "Headquarters" social space before, between, and after multiplayer matches. Each of the five divisions offer a great amount of variety and should make it easier to strategize with a squad since everyone won't be running with customized, often unbalanced, class loadouts. ![]() Now, you join a specific division that defines the type of loadouts you can equip. This means if you take a lot of fire and get hit several times you can't just go hide until your health comes back, which changes the flow of gameplay significantly.įor starters, you no longer create your own class for multiplayer. Other squadmates will be able to supply you with ammo as well. Now, the only way to heal yourself is going to be via the medics in your squad. ![]() One way the developers have made this change is by removing the automatic health regeneration that the series has become so well-known for. The biggest alteration to the gameplay in the campaign is the decision to move away from a "lone wolf" style story that encouraged players to run-and-gun their way through levels, fighting on their own, and paying little attention to actual military tactics. As far as we can tell, it sounds similar to the vignette-style storytelling from Electronic Arts and DICE's Battlefield 1. The aim is to show that World War II was truly a global conflict between all of the Allies and all of the Axis, not just United States and Germany. As opposed to previous games, the campaign is aiming to cover a wider breadth of stories from American soldiers, British soldiers, German families, and a female French resistance leader.
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